💬 FROM DISCORD

20th February 2026 -Restart Changelogs (Move/Abilities/Item Bug Fixes and Additions)

Moves - Coded Thousand Arrows — Ground move that hits Flying/Levitate targets and grounds them - Coded Hyperspace Hole — Never-miss Psychic...

Moves

  • Coded Thousand Arrows — Ground move that hits Flying/Levitate targets and grounds them
  • Coded Hyperspace Hole — Never-miss Psychic move that bypasses Protect and Substitute
  • Coded Ice Burn — Two-turn Ice charge move with 30% burn chance
  • Coded Freeze Shock — Two-turn Ice charge move with 30% paralysis chance
  • Coded Healing Wish / Lunar Dance — Healing occurs after entry hazards, won't consume if replacement is already full, correct faint message on self-KO
  • Coded Baton Pass — Passes stat changes and volatile status to replacement; stat changes now reflect in client UI; banned in PvP, Battle Tower, Champions, and Crew War
  • Coded Destiny Bond — Only activates when user moves before the attacker
  • Coded Sleep Talk — Randomly selects and executes an eligible move while asleep; respects Protect on the called move
  • Coded Spiky Shield — Protection move that damages attackers on contact
  • Coded Endure — No longer persists across multiple turns
  • Coded Magnet Rise — Grants ground immunity; Pokemon with Magnet Rise are no longer affected by terrain effects
  • Coded Bounce — New Move
  • Triple Arrows — Defense drop now targets the defender instead of the attacker
  • Ghost Curse — Self-KO now triggers faint switch in PvP battles
  • Stockpile — Counter no longer exceeds 3 stacks after sleep wake-up
  • Protection Moves — Now fail when the user moves last
  • Chilly Reception — No longer fails to switch out when trapped by Magma Storm

Abilities

  • Coded Tera Shift (Terapagos) — Transforms to Terastal form on switch-in, respects Mold Breaker, cannot be suppressed by Gastro Acid
  • Coded Tera Shell (Terapagos) — Reduces all incoming move effectiveness to 0.5x at full HP, with Mold Breaker and Trace interactions
  • Coded Disguise (Mimikyu) — Blocks first damaging hit, changes to Busted form, costs 1/8 max HP (Gen 8+ behavior)
  • Coded Cursed Body — 30% chance to disable the attacker's move for 4 turns when hit
  • Prankster — No longer bypasses Dark-type immunity on switch-in
  • Pressure — No longer double-deducts PP on multi-turn moves
  • No Guard — Now guarantees OHKO moves connect
  • Quark Drive / Protosynthesis — No longer re-activate on unrelated terrain/weather changes
  • Good as Gold — No longer blocks self-targeting moves like Healing Wish/Lunar Dance

Items

  • Coded Power Herb — Skips the charging turn for all two-turn moves (Solar Beam, Meteor Beam, Ice Burn, etc.)
  • Safety Goggles — Now blocks Effect Spore ability
  • Red Card — No longer causes battle freeze when triggered during multi-hit moves
  • Mental Herb — Now cures Taunt, Encore, and Torment simultaneously instead of only one

Battle Engine

  • Pokemon dying to entry hazards on switch-in no longer causes the enemy to auto-attack before the player picks a replacement